Suddenly i’ve decided that HOMM-style local map will be more interesting than that abstract sector map
Heroes and Commanders System is done
Heroes and commanders’ system is finally done! How does it work? Look in the video!
New unit and attack type: Crossbowman!
While standing two steps away from releasing a new “hero-system”, which brings heroes right on the battlefield, I have added a new unit – crossbowman. That unit uses the attack on the line, which means it can’t attack above squads. So, squads that behind – are outside crossbowman’s radius of attack.
New Ability : Force Fields
Force Fields completely defends units from ranged, magic and melee attacks ( but not from traps!).
Some fields protect better from ranged attacks, some from melee e.t.c.
When the power of a field falls to zero, it destroyed.
Ranged attack for some units added
There were some units with ranged attacks that doesn’t work or have missing animation. So these units have their own ranged attacks now. Units with new attacks:
- Evil Eye Gazer
- Grey’s Shaman
- Little Folk Shaman
- Little Folk Spitter
- Green Spirit
- Dark Spirit
Terrain defence and movement stats
Added terrain melee/ranged defence bonus and movement stats in unit window.
Also, units on the hill square have defence bonus, if attacked by units arn’t on the hill square.
+ Traps now reacts different on units with or without “Floating” trait. It mean that ground-type traps like spiked pit, of swamp holes – has no effect on floating units.
Units selection sounds updated.
This guys recieved proper selection sounds !
Updated units list:
Mist Hog, Green Spider, Dark Walker, Infected, Poison spider, Blood Worm, Evil Eye, Mist Hound, Evil Eye Gazer, Great Scorpion, Cannibal, Dark Spirit, Green Spirit, Blue Spirit, Feral Zombie, Zombie Lord, Zombie Hulk, Mutated Spider, Stoner, Crawler, Dark Spider, Grey’s Warrior, Grey’s Shaman, Little Folk Spearman, Little Folk Spitter, Little Folk Shaman.
Current Progress. July 2019
June 2019 demo released.
Skirmish battle mode in